Like many others, the education sector has introduced new technologies to keep up with developments in society. Younger generations were the first to grow up with technology, and they learn in a different way because of it. The sector has to adapt to these changes. These are the technologies that are impacting the industry and improving the learning experience.
The Internet of Things
The Internet of Things (IoT) is the term that describes the connection between all the smart devices and machines we used every day. Right now, in an average house, all the smartphones, smart TVs, appliances, and wearables that connect to the Internet are part of the IoT. In the education industry, it has been introduced in some institutions to create smart buildings.
That way, students can connect with the school buildings and have access to information depending on their location. In the digital world that younger generations grow up with, they need learning methods that give the interactivity they expect. For example, students, parents, and teachers can interact with each other with these devices.
Another IoT application that some institutions already have are smart boards. They are much more interactive than traditional ones, and students can have access to it from their computer in the classroom or from home when they can’t attend. With this smaller change, the learning process is faster and more efficient than ever.
Wearables also have the potential to change the future of education. They can gather data that will help institutions monitor the engagement of the students. A recent study researched a method to determine student’s attention by their pulse using wearable technology. It had an efficiency of 69 percent, but the potential is there in the years to come. If this is developed further, it will be easier to determine which learning methods are more efficient.
Machine learning is an area of AI that develops algorithms to teach a computer how to learn. It has become very useful in predicting events and analyzing large data sets. Machines can process information a lot faster than the human mind. That’s why machine learning has become essential in our world, where everything generates data.
In the education industry, machine learning can be used to give more personalized experiences to everyone involved. With the introduction of new technologies to the sector, the collection of data is increasing. And machine learning is analyzing this data to improve every aspect of education.
For example, some colleges are already researching the possibility of using machine learning algorithms to predict college paths. They will take into consideration the student’s interests and academic performance and choose a career that best adapts to those factors. Can you imagine not having to worry about choosing a career? Apparently, in the future, computers will do the worrying for you.
VR and AR
Virtual reality (VR) and augmented reality (AR) are technologies that have become quite popular in the last decade. They have more years than that developing, but only a few years ago they reached a point where they entered the market at affordable prices. Virtual reality is one the user is immersed in a virtual world. Until now, it simulates a world visually and auditorily.
Augmented reality is when we see virtual objects or things in the real world with a device like a headset or our smartphone’s camera. Both of these technologies were introduced in the education industry to make the experience more interactive. It has already completely changed the way some people learn, and the technology is still in the beginning stages.
After the technology reaches more students, the way we learned will change forever. Imagine immersing yourself in an astronomy lesson with a VR headset? You will be able to see information about different planets, stars, and galaxies while floating around in space. Right now, AR is most common around younger people because it only needs a smartphone.
It will also improve the user’s experience in online courses. Students could potentially go to classes and do all sorts of activities in the virtual world. And this is not something that will happen in ten years. We will probably see it a lot sooner.
The three technologies that are already making an impact in the education industry are the Internet of Things, machine learning, and virtual and augmented reality. They are slowly making changes and will change the way we learn forever when they become mainstream in all institutions. The main aspects that will improve are accessibility and interactivity.